Hi, my name is Yuchun Li, I’m a 3D generalist with a huge passion for indie game development. Recently I finished my first indie game as my thesis project, it’s called ‘The Flying Feathers’, it’s a first-person narrative game. I love telling a story through the games, I think the game is a really great medium for telling a story, it makes players experience the story instead of being an outsider. As a 3D generalist, I’m capable of doing environment modeling, character animation, and lighting; as an indie game developer, I can do C++ programming and level design.
When I’m not working, I like playing and reviewing video games and studying them, to complete my work better. Also, I love spending time with my cat Peipei, who is the sweetest cat in the world.
Project Experience
-‘Renao’ Lighting Artist
January 2022 - April 2022
Contributed to the production of the animated thesis film ‘Renao,’ utilizing Maya to create character lighting and Unreal Engine 4 for real-time scene lighting.
-‘The Flying Feathers’ Independent Game Developer
January 2022 - March 2023
Conceptualized, developed, and produced ‘The Flying Feathers,’ a captivating first-person narrative game. Leveraging my skills in Maya, I proficiently handled environment and character modeling, lighting, and animation to create immersive environments and lifelike characters. Additionally, I utilized both Unreal Engine and Unity Engine to expertly manage rendering and gameplay programming, ensuring a seamless and engaging player experience.
‘The Flying Feathers’ is a testament to my creativity, technical proficiency, and dedication to delivering high-quality gaming experiences. Its successful launch on Steam has resulted in overwhelmingly positive reviews.
-‘Dot Gabi’ ‘Last Dance’ ‘Lucie Rose’ 3D Animator
January 2022 - March 2023
Using software like Maya to bring characters to life with vivid movements and emotional expressions. Employing keyframe animation and montage techniques for character animation.
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